GILLES JOBIN / WOMB

Costumes / Design & Production / Client: Cie Gilles Jobin

A choreographic film where the body unfolds through space, and the costume becomes part of its transformation.

I approached the costumes for WOMB, a 3D film by Gilles Jobin, as extensions of the body moving through depth.

From the beginning, I was interested in how garments could exist within a stereoscopic space as volumes. Elements that react to light, distance, and perception. The costumes had to function inside a three-dimensional image where every layer, texture and reflection becomes amplified.

I developed hybrid pieces that sit at the edge of clothing, second skin, and sculpture. Materials were chosen for their ability to catch light and shift with movement. Transparency, shine, and density create subtle distortions, allowing the bodies to appear sometimes solid, sometimes almost dissolving into the environment.

The dialogue with the sets by Sylvie Fleury was central. Her spaces already play with illusion and perspective. I wanted the costumes to echo this instability. To become part of the architecture, while still holding onto something deeply physical and human.

Working within this continuum of space and time, the costumes follow the same logic as the film itself. They don’t define characters. They accompany a transformation. A passage.

For me, Womb became a space where the body is not fixed. It expands, contracts, disappears, reappears. The costume is not there to frame it, but to extend its presence into something more fluid, more uncertain, almost atmospheric.

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